here are some pics of papercraft models we have been using in the making of Derrick.
click on them for the nice big versions.
i have interspersed quotes from the film inception between the images to give them more of a contemporary edge.
“saito, I need you to take care of fischer while i go set some charges, okay?” “i’ve always hated this carpet. stained and frayed in such distinctive ways. but very definitely made of wool. and now… now i’m lying on polyester.” “mal, no!! jesus christ!”
that’s all very lovely, the more jaded & cynical amongst you might be thinking, but where the hell are the screenshots and in-game footage?
well, firstly i would advise patience.
secondly i would advise dealing with your hostility issues.
in this post i’m going to reveal all the sales figures for lilt line iphone since the dawn of time – which was around 1983 i believe.
before i do that though i’d like to point out that i love lilt line & am very happy i made it. this will not turn out to be a whining post about how piracy is ruining the industry, the world owes me more money, gamers are not discerning enough & all pensioners are sluts or anything like that. i threw that pensioner reference in at the end to check you were still paying attention.
right so here’s a chart* for you:
lilt line’s price has remained pretty steady at £1.79 / $2.99. you can probably work out by yourself that i am not a millionaire. yet.
all very interesting, and a lovely reagan-era bar chart, you might be thinking, but what is the point of this ramble? well, gaijin games, fully (or at least partially – sorry guys!) aware of the iphone sales, were determined to bring the game to the wii anyway. they knew it might well struggle to make money (or at least sort of knew – sorry again guys!). but they made it anyway, because they love the game. and i love them for that. how many companies do you know that would do something like that? don’t you think they deserve just a little bit of payback?
if memory serves i also get a slice of the pie, but that’s incidental and nothing to do with the general thrust of this noble, principled blog post.
right so here comes the big finish and plea for money:
~ lilt line wiiware is coming to europe this friday, march 11th ~
so far the wii version has sold 3,756 copies in the us. if we don’t get past a threshold around twice that in america nintendo will never pay us anything.
the eu store has a similar threshold.
you know what to do.
* disclaimer: numbers might not be 100% accurate. i had to appoximate based on income as i don’t keep formal records. or indeed informal ones. also this is the first time i’ve ever approximated based on income. in fact i’m not even sure what that means.
Derrick the Deathfin is the real name of the game formally known as project DERRICK. It is the world’s first underwater papercraft game with a goofy shark called Derrick in it.
It is coming to console at the end of 2011, and to PC / Mac sometime thereafter. Myself, Tuna & Ronzo will be frantically working away for the rest of the year trying to make it as amazing as possible. Just for you.
Check out Derrick’s holding page to discover almost no additional information!
and they’re like
it’s better than yours,
damn right it’s better than yours,
i can teach you,
but i have to charge,
unless you pick up the free demo first.
lilt line wiiware available now on the north american store for 500 points.
after intense lobbying at both a low and stratospheric level, indie gaming consortium different tuna are delighted to announce that they have successfully secured financial backing for project DERRICK.
different tuna is comprised of independent games companies different cloth & Tuna as well as mercurial artist RONZO.
funding for the project has very generously and very wisely been provided by 4ip and Screen Yorkshire.
an initial concept sketch for project DERRICK is provided above (click for larger version).
further details of the project cannot be released at this stage – mainly because nobody knows what they are yet. nevertheless, the consortium do promise an intense gaming experience unlike any other, which i will now attempt to describe:
imagine you have just trodden on a fork. now imagine you are also a giraffe. further imagine your long neck is stuck in an orange press. multiply that sensation by twelve. and a half.
project DERRICK is scheduled for release in the second half of 2011 on PC, Mac & console if they accept it.
the game will be out on the wiiwhere? store just as soon as significant numbers of leaves begin to fall off significant numbers of trees.
so discard those old cups of tea, remove the toast from the disc drive & dust off your wii in anticipation for the greatest gaming event since the last game I tried to sell you!
oh, and gaijin are currently demoing the game at PAX, and have made an official site too. did i mention that i love gaijin games?
it’s called helicoid and it will have you spinning & shaking your idevice like a total butthorn maniac!
here’s some screens:
here’s how it works:
you rotate the device to pick up points & shake to advance up the spiral, all the while unlocking levels & contending with ever-increasing speeds & changes of direction. it’s pretty exciting all in. kind of like an orgasm in your hands but without the guilt or cleanup operation this would normally entail.
here’s a video:
i shot it in widescreen with the phone over on the left most of the time so that my female fans could get a good look at the strength and dexterity of my right hand. i get a lot of requests for that kind of shit.
what with it being a new year and everything we thought we’d better reveal some of our plans to the reading several.
1 ~ secret project!
first off we have a confession to make: we’ve been working on a secret project.
the reasons that it has been kept secretive are as follows:
a) we haven’t told anybody about it
b) nobody has asked
this screen is from the current prototype, the final version probably won’t look anything like it:
it’s for the iphone, and it’s due for release late spring/early summer/premature autumn.
unfortunately we cannot reveal any further details on this project at this time – despite the overwhelming lack of interest that it has so far failed to generate (see reasons a and b above).
2 ~ something on a console
we are looking to get a downloadable game onto a console in the first half of the year; possibly with the help of some friends.
i know, what a pathetically vague announcement. if you think that was disappointing, though, just wait for the next one.
3 ~ maybe something on a personal computer
we have an all new brand spanking freshly buffed organically reared game idea which we hope to be able to release for PC this year at some point.
this one involves a crazy kind of flight simulation. haven’t started it yet though, so let’s pencil in a chillingly late winter release date.
October 4, 2011
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